Tags
black magic, Christian Folklore, fairy tales, Folklore, Ghastly Affair, gothic game, Gothic Gaming, Gothic Horror, Gothic Romance, Gothick, Gothique, Magic Items, Medieval Folklore, Medieval Magic, Romantic Horror, witch, witchcraft
The wearer of Seven League Boots can traverse up to 21 miles in the time it takes to take a single step. However, the wearer will be just as tired as if they had actually walked the entire distance without stopping, and so suffer the Affliction “Fatigued” (-3 on all Ability Checks) until they can get a full night’s rest.
If the wearer tries to use the magic of the Boots a second time in a single day, they must Save versus Constitution or be reduced to 0 Hit Points (and thus fall down completely incapacitated) at the end of their journey.
If the wearer avoids becoming incapacitated, and tries to use the Boots a third time in a day, they must save versus Constitution or die from exhaustion at the end of their trip. If they survive, they must likewise Save or die with every seven-league step attempted thereafter, until the wearer has had a chance to sleep.
Remember that all Constitution Saves made after the taking first step are made with a -3 Penalty from being “Fatigued”.